Category Archives: Games

Thirty minutes of itching… A Flower from Hermes

Another week, another randomly chosen game from the itch.io firehose. This time around it’s A Flower from Hermes. So, after half an hour, how was it?
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Thirty minutes of itching… EverHunter

So, here it is. The first game I picked from the “new, free Windows games” page from itch.io… EverHunter. It’s a 2D rogue-like platformer that uses what I can only describe as twin-stick-shooter-but-keyboard controls.

So how was it?
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Introducing… thirty minutes of itching

Recently my entire gaming experience has been Dark Souls. Learning to play Dark Souls. Beating Dark Souls. Getting sort of OK at Dark Souls. Learning not to tear chunks out of my controller with my teeth every time my kids ask “Why did you die daddy?”. Getting better at Dark Souls. Dark Souls speed runs. Dark Souls challenge runs. You get the idea.

So, in an attempt to rescue myself from the relentless black hole intent on eating my life, I’m going to start a semi-regular feature of taking a random new game from itch.io, play it for half an hour and write it up.

I get to play a new game and hopefully get to say nice things about people and games.

But right now… Ornstein and Smough aren’t going to kill themselves…


Five games for the Little Laptop That Couldn’t

Ants showing off

I travel a lot – on top of the daily commute I travel across the country and back every single week. That’s a lot of time on a train, time that is ideally spent gaming. However, while I have a decent computer at each end of the journey, the laptop I actually travel with is, to put it charitably, horsepower-challenged. This severely restricts the games available for me, so whenever I find something that it will run AND will absorb my time, it’s a good day.

So to save you the trouble, here’s five games for the laptop of yesterday.
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Designing an alien alphabet

Alphabet Banner

Details. The little things that aren’t core to a game’s design or mission, that a game could ship without, they are often what gets cut when budgets and deadlines start to loom. But details can make or break a game;details can be the difference between success and failure, fun and boring, engaging and shallow. They can add spice and variety reward inquisitive players, and perhaps most importantly, let the lore and world you’ve created hold up under closer scrutiny.

Today we’re going to look at one such detail: designing an alien alphabet for your game.
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Infinifactory, Windows 10, and no sound?

Sad Infinifactory
Like 14 million other people I upgraded to Windows 10 the other day. By and large everything went smoothly, with the exception of Infinifactory which suddenly had no sound.

Googling didn’t turn up anything helpful, so here’s my fix. Read More →


Infinifactory: Come for the puzzles, stay for the histograms

Infinifactory Banner

Infinifactory is a fine, fine puzzler, an intimidating one. Thankfully, Zachtronic’s clever twist on scoring keeps me going back for more.
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Deathwing: the Space Hulk game we’ve been waiting for?

Deathwing Banner

Space Hulk, you would think, is exactly the kind of board game that would transfer really easily to a video game. And yet we’re constantly disappointed.

But so far, publishers Focus Home and developers Streum On Studio are pressing all the right buttons and saying all the right things with Deathwing. Read on for the latest announcement
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Through the Woods is through the woods

Though The Woods Kickstarted

…of Kickstarter. For a while it was touch and go but thanks in part to a pair of generous pledges in the last few days they pulled it off. Now we’ve just got to wait for the February delivery date.
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Tell me about the forest… Through The Woods on Kickstarter

Though The Woods Banner

I don’t know. You wait ages for a decent horror game and then two come along at once. Almost immediately after backing Perception I came across Through The Woods.

Openly calling back to the original Resident Evils and Silent Hills, will Through The Woods succeed in making us afraid of the forest again?
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