Recently my entire gaming experience has been Dark Souls. Learning to play Dark Souls. Beating Dark Souls. Getting sort of OK at Dark Souls. Learning not to tear chunks out of my controller with my teeth every time my kids ask “Why did you die daddy?”. Getting better at Dark Souls. Dark Souls speed runs. Dark Souls challenge runs. You get the idea.
So, in an attempt to rescue myself from the relentless black hole intent on eating my life, I’m going to start a semi-regular feature of taking a random new game from itch.io, play it for half an hour and write it up.
I get to play a new game and hopefully get to say nice things about people and games.
But right now… Ornstein and Smough aren’t going to kill themselves…
Just updated Picsie to support variable-delay animated GIFs rather than applying the delay on the first frame to the whole animation. Not the most common use case I’ll admit, but it was annoying me and everyone knows that dictates what gets fixed first.
Everyone knows that YouTube comments are uniformly insightful and contemplative, but it always felt like they could still be improved. So in the name of learning something new I sat down and created a simple Chrome extension to try and give YouTube comments something of the respect and grandeur they deserve. And thus BoopTube was born.
The source is available in my GitHub repository if you’re so inclined.
After all these years I still use Picsie as my go-to image browser – and now after four years of stability it has a new feature. Go see!
In other news, I’m using Git via BitBucket for source control now, and I’m contemplating open-sourcing the project.
I travel a lot – on top of the daily commute I travel across the country and back every single week. That’s a lot of time on a train, time that is ideally spent gaming. However, while I have a decent computer at each end of the journey, the laptop I actually travel with is, to put it charitably, horsepower-challenged. This severely restricts the games available for me, so whenever I find something that it will run AND will absorb my time, it’s a good day.
So to save you the trouble, here’s five games for the laptop of yesterday.
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Details. The little things that aren’t core to a game’s design or mission, that a game could ship without, they are often what gets cut when budgets and deadlines start to loom. But details can make or break a game;details can be the difference between success and failure, fun and boring, engaging and shallow. They can add spice and variety reward inquisitive players, and perhaps most importantly, let the lore and world you’ve created hold up under closer scrutiny.
Today we’re going to look at one such detail: designing an alien alphabet for your game.
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