Tag Archives: Games

Nostalgia in pixels: Reprisal

Reprisal ThumbnailMy Lord! A tribe of game alchemists have created PUREST NOSTALGIA! A wonderful homage to Peter Molyneux’s Populous, Reprisal is a whole bunch of world-shaping, god-playing, tribe-slaying, pixel-worshipping, chiptune-blaring fun.
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Not Game Music: Adventures in Pixels

Adventures in Pixels CoverIs it too soon for this blog to have traditions? Well imaginary reader, since you don’t even exist, I say there can be traditions. And in a break with said traditions Adventures in Pixels is technically (i.e. really) not a game soundtrack, but it’s simply too charming not to give an honourable mention.
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Extraction: The game

Extraction IconHaving covered the map generation and the AI, let’s wrap up the Extraction series with an overview of the game itself, how the previous topics feed into the gameplay, and just where it might go in the future.
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Game music: Frozen Synapse

Frozen SynapseIn the grand tradition of spending more time with game music than I do with the games themselves, I present your ears with the gift of the Frozen Synapse soundtrack. Another game I have totally failed to play, a fact which shames me and haunts my dreams.
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Making a game for fun and… that’s it

About a year ago I found myself with a couple of weeks worth of evenings free, so I decided to sit down and have a crack at making a game. Not because I had an amazing idea for a story or some mechanics, just to see if I could. A few hours a night for two weeks was enough to make some decent progress on the skeleton of the game, and one day I hope to go back and finish it off, at least to the point where my initial plans are all implemented.

This is the first in a series of posts describing the game (working-and-definitely-not-final title: Extraction), what I’ve done so far, and where I plan to go next, with a focus on the parts I personally found most interesting.

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And now for a slight change of tone…

When it comes to gameplay styles anyone who knows me will tell you I’ll take the stealth option (if necromancer isn’t available, obviously). Actually, anyone who really knows me will tell you that given the chance I’ll dismantle the game mechanics and play a naked 92 year-old unarmoured woman wielding game-breakingly powerful magic. While we’re on the subject of Elder Scrolls games, I got Skyrim yesterday, but since it won’t get through the tutorial without crashing I’m having to make do with other, less broken games until one of two things happens:

  1. Bethesda release a patch
  2. Diablo 3 comes out and all other games are rendered irrelevant

In the meantime I present Stealth Bastard: Tactical Espionage Arsehole, a retro-style 2D stealth game that proves once and for all that stealthy doesn’t have to mean slow. In fact, given the seamless integration of online leaderboards driving even casual players to shave milliseconds off their level times, Stealth Bastard proves that stealth games can be downright fast.

Most levels will begin with you cautiously edging around figuring the route, discovering traps, learning the rhythms of robots (with lasers), turrets (with lasers), cameras (with lasers) and lasers (with, oh…). Once you’ve finished the level though, once you’ve seen the path, the level really begins. What started as hesitant, uncertain movement becomes a rapid dance of running, jumping and crawling through the shadows. Even the early levels lead to intense bursts of satisfaction as you watch your little pixellated infiltrator pull off a slick sequence of actions, making it look effortless. The first time you manage to catch that moving platform on the first pass rather than having to hang from a ledge, watching the timer tick by, waiting for the platform to come round again… no, stealth doesn’t have to be slow.

You’ll be zapped, lasered, chunked and squelched, dying over and over and over, but you’re thrown back in so quickly, resuming at intelligently-spaced checkpoints so death is rarely frustrating. That Stealth Bastard manages to remain a stealth game at all – this being a genre where players are willing to sit in the shadows for minutes on end, watching and waiting, choosing their moment – is an amazing feat.

Stealth Bastard is fun, charming, and free. Play it.