Picsie v1.11

Just updated Picsie to support variable-delay animated GIFs rather than applying the delay on the first frame to the whole animation. Not the most common use case I’ll admit, but it was annoying me and everyone knows that dictates what gets fixed first.

Improving YouTube comments with BoopTube


Everyone knows that YouTube comments are uniformly insightful and contemplative, but it always felt like they could still be improved. So in the name of learning something new I sat down and created a simple Chrome extension to try and give YouTube comments something of the respect and grandeur they deserve. And thus BoopTube was born.

The source is available in my GitHub repository if you’re so inclined.

Beep boop.

Picsie lives!

After all these years I still use Picsie as my go-to image browser – and now after four years of stability it has a new feature. Go see!

In other news, I’m using Git via BitBucket for source control now, and I’m contemplating open-sourcing the project.

Five games for the Little Laptop That Couldn’t

Ants showing off

I travel a lot – on top of the daily commute I travel across the country and back every single week. That’s a lot of time on a train, time that is ideally spent gaming. However, while I have a decent computer at each end of the journey, the laptop I actually travel with is, to put it charitably, horsepower-challenged. This severely restricts the games available for me, so whenever I find something that it will run AND will absorb my time, it’s a good day.

So to save you the trouble, here’s five games for the laptop of yesterday.
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Designing an alien alphabet

Alphabet Banner

Details. The little things that aren’t core to a game’s design or mission, that a game could ship without, they are often what gets cut when budgets and deadlines start to loom. But details can make or break a game;details can be the difference between success and failure, fun and boring, engaging and shallow. They can add spice and variety reward inquisitive players, and perhaps most importantly, let the lore and world you’ve created hold up under closer scrutiny.

Today we’re going to look at one such detail: designing an alien alphabet for your game.
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Infinifactory, Windows 10, and no sound?

Sad Infinifactory
Like 14 million other people I upgraded to Windows 10 the other day. By and large everything went smoothly, with the exception of Infinifactory which suddenly had no sound.

Googling didn’t turn up anything helpful, so here’s my fix. Read More →

Infinifactory: Come for the puzzles, stay for the histograms

Infinifactory Banner

Infinifactory is a fine, fine puzzler, an intimidating one. Thankfully, Zachtronic’s clever twist on scoring keeps me going back for more.
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Deathwing: the Space Hulk game we’ve been waiting for?

Deathwing Banner

Space Hulk, you would think, is exactly the kind of board game that would transfer really easily to a video game. And yet we’re constantly disappointed.

But so far, publishers Focus Home and developers Streum On Studio are pressing all the right buttons and saying all the right things with Deathwing. Read on for the latest announcement
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Through the Woods is through the woods

Though The Woods Kickstarted

…of Kickstarter. For a while it was touch and go but thanks in part to a pair of generous pledges in the last few days they pulled it off. Now we’ve just got to wait for the February delivery date.
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Tell me about the forest… Through The Woods on Kickstarter

Though The Woods Banner

I don’t know. You wait ages for a decent horror game and then two come along at once. Almost immediately after backing Perception I came across Through The Woods.

Openly calling back to the original Resident Evils and Silent Hills, will Through The Woods succeed in making us afraid of the forest again?
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